I started at the age of 14, focusing on drawing, anatomy, and faces. The pencil was a constant part of my daily life.
Later on, I pursued a Digital Design degree in college, and everything shifted to the screen. Eventually, I ventured into the realm of 3D design. I had the oppportunity to study in France for a year, specializing in 3D Design, and that's the path I decided to follow.
However, my journey of learning never ceases. I am always striving for improvement in my work and constantly seeking inspiration from every possible source.
Development of detailed yet optimized 3D models of monuments and
relevant buildings from around the world, created for integration into
a well-known mapping application (under NDA), ensuring the right balance between visual dfidelity and technical performance.
Creation of 3D organic and inorganic models for Virtual and Augmented Reality applications for educational and training purposes in Unity. This includes character creation, textures, rigging, and animations. SCRUM methodology was followed.
Production of Game-Ready 3D models of archeological and environmental objects for the videogame "Mictlan an Ancient Mythical Tale", set in 16th century Mexico. THe game is developped on the Unreal Engine and is planned for release in 2025 on all platforms.