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Daniel Villanueva
Daniel Villanueva
2D/3D Artist
Mexico City, Mexico

Summary

I started at the age of 14, focusing on drawing, anatomy, and faces. The pencil was a constant part of my daily life.
Later on, I pursued a Digital Design degree in college, and everything shifted to the screen. Eventually, I ventured into the realm of 3D design. I had the oppportunity to study in France for a year, specializing in 3D Design, and that's the path I decided to follow.
However, my journey of learning never ceases. I am always striving for improvement in my work and constantly seeking inspiration from every possible source.

Skills

Concept ArtIllustration3D Modeling3D VisualizationDigital SculptingTexturing3dart

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
Maya
Maya
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Affinity Designer
Affinity Designer
3ds Max
3ds Max

Reel

Productions

    • Video Game
      Mictlan: An Ancient Mythical Tale
    • Year
      2025
    • Role
      3D Prop Artist
    • Company
      META Studios

Experience

  • 3D Artist at Monks
    Mexico City, MX
    September 2023 - Present

    Development of detailed yet optimized 3D models of monuments and

    relevant buildings from around the world, created for integration into

    a well-known mapping application (under NDA), ensuring the right balance between visual dfidelity and technical performance.

  • 3D Generalist at Yeltic Inmersive Learning
    Mexico City, Mexico
    May 2022 - June 2023

    Creation of 3D organic and inorganic models for Virtual and Augmented Reality applications for educational and training purposes in Unity. This includes character creation, textures, rigging, and animations. SCRUM methodology was followed.

  • 3D Artist at META Studios
    Mexico City, Mexico
    August 2021 - May 2022

    Production of Game-Ready 3D models of archeological and environmental objects for the videogame "Mictlan an Ancient Mythical Tale", set in 16th century Mexico. THe game is developped on the Unreal Engine and is planned for release in 2025 on all platforms.